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This is MUGEN tutorial video. Content is increase the MUGEN preset screenpack character slots. Expanded from the original 12 slots to 214 character slots.The. Hi, I'm DrZaius aka TheZaius. I like MUGEN and Minecraft. I like them both so much that I decided to create my own wix page here so I can host my. Creations or edits or whatever. I'm sure you know what Minecraft is but what about MUGEN? Read what Wikipedia has to say about MUGEN! In short, it's a program that lets you make your own fighting game.

Although each mugen screen pack comes with a set of lifebars, often the user may wish to install lifebars from a different screen pack.

Game

Extract Lifebars for a screen pack

Step 1) Find and open the fight.def file located in the data/ folder. Often the fight.def file may be located in another sub-folder located in the data/ folder.

Step 2) At the top of the fight.def folder is a list of files necessary for the lifebars to function. Copy these files, including the folder that contains them to a separate location.

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The files copied should include the following:

  • Fight.def = The main defintion file that lists the names of all the necessary files associated with the lifebar.
  • Fight.sff = The lifebar graphic file.
  • Fight.snd = The lifebar sound file.
  • FightFX.air = The main animation file for the hit sparks.
  • FightFX.sff = The hit sparks graphic file.
  • FightFX.snd = The hit sound file.
  • Various fonts = These are typically found in the font/ folder rather than the data/ folder.

Install Lifebars into a screen pack

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Step 1) In the data folder open the mugen.cfg file. In this file look for the code 'Motif =' and take note of the location of the system.def file.

Step 2) Open the system.def file. In this file look for the code 'Fight =' and take note of the location of the fight.def file.

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Step 3) Copy the lifebar files into the location listed in the system.def file. Typically this will cimply be in the data/ folder but often it could be a sub-folder within the data/ folder.

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Also take note that the font files may either need to be included in the data/ folder or in the font/ folder. You can learn the intended location of the font files by opening the fight.def and taking note of the locations listed for the font files.

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